An Exercise in Simplicity
Designer and Developer
I've always been annoyed at how obtuse the iPhone calculator is. They basically translated a physical design directly to a touch interface without leveraging any of the features that modern digital interfaces afford. So as a personal project, I fixed it. I first stripped away all the unnecessary buttons that most calculators have, and then added a simple swipe gesture to store numbers for later use. It's now available in the app store. Check it out at www.sumhold.com
UI Refresh and Lenses
Along with a UI refresh to clean up the already beautiful camera UX, I drove the design of our 'lenses' feature: an opportunity for 3rd party developers to create deeply integrated photo-capture experiences.
I lead the recreation of our Search Results. Before Windows Phone 8, results were strictly sorted by category. Now the most relevant results always float to the top in an easy-to-consume manner.
I Heart Mom
This has nothing to do with my day job but it's nice to do some plain-old design work every once and a while. This a quick business card I whipped up for mom.
Tap To Share
A big image for a big design with few visuals. My focus in tap-to-share was on eliminating all unecessary ui. I wanted the sharing experience to be as easy as bumping one device against another; so, although it was a big Interaction challenge, it required very little visual love.
On the Side
Nothing to do with Windows Phone, this is the nugget of a startup I was pursuing. It was designed as a simple blogging site with dummy-proof customization, story aggregation and social networking capabilities. So many ideas, so little time.
As my intro to the world of mobile UI, KIN was a fantastic growth experience. Having just left work in broadcast and a stint in toy design, KIN gave me the opportunity to sink my teeth into tough UX problems across the platform. I owned design and prototyping of 4+ apps and features on the phone.
Gaming and Art System
A side project I began as an experiment in NUI, UCreate became a product all on its own and eventually shipped through Mattel in stores across the nation.
Identity and Brand
Logo, Colors, Motion
In addition to the design of characters and environments, my duties at Jellyfish included the end-to-end creation of logos, branding materials, and interstitials.
Characters and Environments
Digital and Physical 3D
At a small startup, you do everything regardless of your particular role definition. At Jelly Telly, I designed and created everything from physical puppet, to digital enviroments. Filmed, composited, edited and everything in between.
Valery & Noyles
In an effort to save time and money, I devised a way to use a game engine and xbox controls to animate characters in real-time. This is the first test-recording I made. While I was at it, I wrote a script and began work on the cartoon. You can see the cartoon's intro below too.
Modeling, Compositing, Editing
My first big job out of college was intense. Within a 3 month time span (from time of hire), I had a create a whole new environment for the VeggieTales cast, consolidate the work of a team of character animators, render scenes, composite, edit, re-dub and ship a whole season of VeggieTales to NBC and Telemundo. Here are a few snapshots.
On the Side
Modeling, Texturing, Rendering
Another concept for a cartoon that I made on the side.
On the Side
A flash website for the Wheaton College Jazz Ensemble - back when flash was cool.